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Thread Statistics | Show CCP posts - 69 post(s) |

Snow Axe
GoonWaffe Goonswarm Federation
424
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Posted - 2012.06.12 14:25:00 -
[1] - Quote
Markius TheShed wrote:It's not just about the 5000 coming to high sec it's also the logistics and isk / purchasing power that said alliance has, They have unlimited reships available in high sec So how does that make for a good war??
All this will do is make people avoid wars again and we are back to before inferno.
What a waste.
Any corp/alliance that gets wardecced that doesn't want to fight, won't. No amount of mechanic changes will fix that, and even this short-lived system of letting every 2-man "merc" corp dogpile onto a wardec didn't change that fact.
Also, for all of the "well they have X pilots, we should get free mercs until we have X as well!" folks, would you agree to a system that counted a "fighting force" by using killmail data to determine just how many people are fighting on either side of the war and adjust allowed ally totals that way? That'd be "fair", right? It'd also be really easy to manage for you too, since you'd only be able to hire about 15 pilots or so once real participation numbers started to show up.
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Snow Axe
GoonWaffe Goonswarm Federation
424
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Posted - 2012.06.12 15:20:00 -
[2] - Quote
Jade Constantine wrote: 9000 man alliance wardecs a 100 person alliance. It costs 9000 man alliance 50m ISK per week.
100 person alliance brings in 9 different 1000 person alliances to balance the numbers of combatents.
This will cost the defender 5 BILLION ISK every 2 weeks.
So for every week the war runs the Attacker will be automatically gaining a massive 4.95 billion isk advantage over a defender that is just about keeping parity with numbers.
Of course if you map current wardecs onto this situation the numbers become completely crazy. To do 20 allies of 500 people each is costing around 20 trillion.
Yesterday I estimated that for our alliance to keep its 33 allies in a defensive wardec vs Goonswarm would cost more ISK than existed in the Eve Universe. I don't think I was far off!
It's almost like it's designed to make you think about who you ally with, to gauge the actual force you're fighting (i.e. not just looking at how many members are in the alliance and throwing a tantrum from there) and to hire accordingly. Funny that! |

Snow Axe
GoonWaffe Goonswarm Federation
424
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Posted - 2012.06.12 15:34:00 -
[3] - Quote
Jade Constantine wrote:Again ... when I make a wardec I am charged based on how many members are in the target alliance.
Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative to the attacking force before charging me.
This is not a complex argument surely ?
Not even remotely. I guess if anything about this was "complex" it'd be your bleating about needing your ally list to be a "fair" number when in practice it was...well, I'll quote your sig: "sign up and shoot Goons for free!".
But back to non-complex things: surely you can recognize that the ally system was at least in part to invigorate the idea of being a professional mercenary corporation, and that "come shoot Goons for free!" accomplishes the exact opposite of that.
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Snow Axe
GoonWaffe Goonswarm Federation
426
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Posted - 2012.06.13 01:10:00 -
[4] - Quote
Jade Constantine wrote:Alternatively you can support my proposal and we'll both get what we appear to want. A bigger and better forever war.
Or we can all jump on board the RMS Reality and acknowledge that CCP doesn't want a "get in on a forever war for free" thing to exist, no matter how fun a select few of us might find it. They clearly want the ally system to be a real game mechanic extension of the mercenary profession, so talking about any ideas that don't fit within that framework is a waste of time. One thing we know about CCP, after all - once they've decided they want something A Certain Way, you can't exactly change that. |
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